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During 8 bit days, all games that mattered were written in Assembly. During the 16 bit days, Pascal, Basic, C, Modula-2, AMOS were the "Unity" of early 90's game developers, with serious games still being written in Assembly. The switch to C occurred much later at the end of MS-DOS lifetime, when 386 and 486 were widespread enough, thanks success like Doom and Abrash books. Easy to check from pouet, hugi, breakout, Assembly or GDC postmortem archives. |