|
|
|
|
|
by ethanappleby
2259 days ago
|
|
John, this is an industry with a huge graveyard of failed startups doing the same thing. And the only ones left - Artsy, just went through a huge firing and recapping and I wouldnt give them long. Leaf group is trying to get rid of Saatchi in a fire sale and ArtFinder is barely break even with a team less than a dozen and making money from charging artists. So given this idea does not seem different than the many before (and far from the 10x YC talks about when the needed improvement of a product to win a space), what am I missing? Is there an underlying technology, unique community angle, or do you believe the timing wasnt before from the time of Artix to 2019 but 2020 is the year. I love artists and design, and am shocked this has not happened yet, so Im rooting for you. |
|
As someone with particular domain knowledge (I worked in the art world for years and have many professional artist and gallerist friends), I don't I've ever seen an online art sales platform that actually understand the purpose of an art gallery--for both collectors and artists.
Galleries are not simply point of sale vendors for art. They establish a scene, they contextualize the art and the artists, and they make strategic decisions in how to cultivate the careers of their stable of artists via a number of different tactics:
0) By organizing solo shows. It seems silly to say this, but actually putting on shows is a critical element that is missing from these online sales platforms. Shows allow the artist to present a body of work and establish a narrative around it via reviews and and social scenes.
1) Connecting the artist, through sales or even social means, with relevant collectors. Collectors have different status' in the art world, different connections to other art world players, and have particular themes to their collections. By placing art in the right collections, a gallerist can make a significant impact on the career of an artist.
2) By organizing group shows, or using their influence to get their artists into other's group shows, which will then associate their artists with a scene or an institution.
3) Funding! A lot of art is _expensive_ to make. I have friends who have literally calculated how much it costs them per square inch to make a painting and it can be shocking. It is not uncommon for a gallerist to front a large sum of money leading up to a solo show.
Not all galleries will do all--or even any--of these things. However, these are the actions that define a good gallery. A good gallery is invested in an artist, much like a good VC firm is invested in a startup.
If a startup wants to 'disrupt' the art world, I think the first step would be to figure out how you are going to make a business that cultivates an artist's career over the long term and which establishes a real art scene involving both artists and collectors.