Hacker News new | ask | show | jobs
by billfruit 2270 days ago
I am trying my hand at Defold. Though initially I found it very obscure and opaque, I am finally able to do small things on my own without constantly refering to the document.

Initially I found it difficult to grasp what exactly the game engine is making easy for you. Now I understand, the whole reactive message passing system simplifies game logic. Also the collision physics and handling too makes game logic simpler. And it takes care of animations like sliding, moving etc.

1 comments

It is a bit different than many other engines, and it is not for everyone, but once you shift your mindset from large object oriented structures and start thinking about the relationship between your game logic and data in a way that works with Defold I find that you're able to create a lot in a short timeframe.