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by ujjain 2264 days ago
All players having to give the bank money and all spoils going to the top player, doesn't sound like a fair game at all.
1 comments

Nonsense. Just need to use your imagination. Throughout the game the player can purchase pieces that go on a Risk board.

If the bank goes broke, all players switch to the Risk board, and fight each other until the winner becomes the new banker and forcibly takes money from the losers. Kind of like real life.

I once mixed Settlers of Catane with Risk soldiers, to improve the former’s game military aspect. The result was surprisingly fun and balanced.

Edit: photo of board here http://unixorn.azurewebsites.net/img/catane_krieg.jpg

Sounds like Junta https://en.wikipedia.org/wiki/Junta_(game)

Essentially, everybody has a role in a banana republic government. President hands out money which everyone tries to get into their swiss bank account. If the players are not pleased they can start a revolution and it turns into a Risk game. After a revolution the roles can be switched.

Great fun with the right people.

You easily notice it's 40 years old though, the game is horribly unbalanced by modern standards.
interesting and had me thinking on a tangent if banks are more balanced today than 40 years ago and my gut feeling is that they are less balanced today than 40 years ago. Though can't nail exactly why I feel that is the case.
How did the turn order effect the game? I know with risk and reinforcement cards it had a huge impact, more so if you use increasing over fixed.
I love this idea of bringing realism into board games like this.

I want to design a hippie anarchist postcapitalism gift economy game to transition into from choosing to stop playing Monopoly. Set the whole game up as usual, but add Jubilee (holiday of forgiving all debt and redistributing wealth) to top of community chest & General Strike (everyone stops working and paying bills) to chance below the top card (to give Monopoly a second chance to redeem itself? :P ), and then start playing the gift economy game.

Oh you could just use Monopoly and change the community and chance cards by making your own. For example a chance card that can turn the spot you are on into a nature reserve - whoever owns that location. Then anybody landing on that would have to forfeit one of their locations to also be a nature reserve. Then change the definition of winning by whoever has the least money left after the whole board is a nature reserve.

So can modify existing games by changing the rules and adding a few homemade cards of your own making.

Not sure what the market for mod kits for existing board games is like or even if one exists, but if you come up with something that your friends enjoy, maybe a kickstart opportunity and worst case, you will have some fun.

I'd rather design it so it's something anyone can play without having access to money for it. I love the idea of getting people to give up land, though I'd probably make it voluntary. Are you familiar with nomics?