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by mikesun 2277 days ago
byte | New York, San Francisco, Remote (USA) | Full Time | iOS/Android/Golang/OpenGL | https://byte.co

byte is an app where creators make looping 6 second videos, brought to you by some of the original creators of Vine. Our goals are to democratize creativity and give our audience tools to make creative, interesting, and unique content.

We launched at the end of January and have fundraised enough to get us to our next goal. Our technical stack includes Go, Spanner, and Google Cloud Platform for the backend, and Swift/Kotlin on our iOS/Android apps respectively. We're also exploring the use of OpenGL on our mobile clients.

We're looking for engineers that are thoughtful and excited about helping creators express themselves and building new tools and algorithms to help people browsing the app discover content that suits them.

We offer competitive salary and equity, great benefits, a flexible/remote working environment and fun problems. Come join us!

Android engineers: https://jobs.lever.co/byte-2/8969f10b-e81f-48ff-830a-7c7079f...

Backend engineers: https://jobs.lever.co/byte-2/6eb31ae6-7c44-438c-b406-45cbbc9...

iOS engineers: https://jobs.lever.co/byte-2/f4fe0b53-690b-40c4-9c7e-467bdce...

Video graphics engineers: https://jobs.lever.co/byte-2/abab572f-bb53-45a5-8eb2-d112d3c...

1 comments

Seeing in a few postings that you offer a 4 day work week. Is that still the case? Do you actually stick to that in practice, or do you find work slides into Wednesday anyways?