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by Polylactic_acid
2276 days ago
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There is a good chance that less than 10% of your mac games from a few years ago work on current macos since they killed 32bit support. And now there will be essentially no new mac games since they will not support vulkan and stopped updating openGL. |
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Practically no one, apart from some hobbyists working on side projects, are actually using Vulkan or Metal or D3D12 directly to make games or applications. These APIs weren't written for end-developers to use directly, they were written for engine developers.
I mean, it's fun to try. But you'll have to write something like ~1200 lines of C/C++ just to render a single triangle. It's a far cry from playing around with OpenGL immediate mode.
And to be frank, Vulkan/Metal/D3D12 are about as similar to one another as major graphics APIs have ever been. Sure, there's quite a lot of differences, but the broad strokes are more or less similar.