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by flink
5584 days ago
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That's an interesting question. I also wonder how you would get designers to start open source projects without getting the opposite of a "developer-centric" project where developers are the second class citizens. Can you (or others) elaborate a bit more on what a place where a designer could expect to create really great work would look like? Is it more of a personal aesthetic thing (something that is personally interesting)? Is it related to some of the other points in this thread (unfriendly tools, gruff face to the community, lack of control etc.)? |
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* Projects should include screenshots or other visuals (no matter what their state of completion) on project pages. Browsing the usual Github page shows no visuals at all. Not every project is going to be heavily visually oriented, but most of the project pages I see look like a giant "Designers not wanted" sign.
* An environment where design can happen collaboratively. The "design thinking" ethos requires understanding what the problem is before trying to solve it. To really involve designers, some sort of sandbox where ideas can be expressed as something other than code, feature requests, bug fixes or "64x64px.png goes here." Would be ideal - a way to say "I see this working like this..." in a way a visual designer can express. Lots of discussion happens via chat, etc, but pretty hard to access if you're already feeling excluded.
* Something recognizable as a team structure. If projects need a designer, a project page noting an unfilled slot on the team would be ideal, along with some details. Icon designer? UX specialist? Copywriter? What do you need?
* Integrating rapid prototyping tools for design exploration. One of the tough tasks I find in interaction design is to get a feel for how a complex system is going to work without building it. I've see everything from Flash to Filemaker Pro used to build working models, to then be built out in another tool. Photoshop comps are great, but not a great way to simulate a lot of complex interaction models. If designers and developers are going to speak the same language, it's probably not going to be code.
I teach at a university of the visual arts, and I've often wondered about finding a way to engage students in open source projects, but to be honest, I've always been to fearful of what the outcome might be to really push this. My worry is that for a lot of developers, a logo and a few icons is all they are looking for. Fair enough, but not terribly attractive to the types of designers that projects really need.
Finally, designers need to understand what a big deal software is. You almost never see application design (web, desktop or mobile) represented in the big design award annuals, and the types of things that do get in tend to be gimmicky, Flash-driven web sites for consumer products.