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by tobrien6 2283 days ago
The feelsbad mechanics (like random creep placement) could be accounted for and the randomness mitigated, but it was highly skill-based and thus frustrating for beginners. The fact that the same guy won almost all the tournaments in the beta shows how skill-based the game was. Closer to Chess than to Magic in some ways, despite the elements of randomness. I think Garfield was right, but there were very real concerns about the player experience that still needed to be addressed. It also needed frequent new card releases imo.