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by danbolt
2280 days ago
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Agreed! I think it kind of goes to show that a game often needs a nice cocktail of interesting game state changes (eg: "mechanics") mixed with nice feelings. Audiences vary in how they like the two (eg: Chess compared to Mario Kart), but the right fit is really important to a successful product. Valve had a nice way of describing "player acknowledgement" [1][2] for cosmetic things like bullet holes or lighting affecting our lizard brains. On the other hand, a close friend of mine really enjoys the "Star Wars: Rebellion" board game. [3] The decisions and mechanics gives the sense of excitement he feels when he watches a Star Wars movie. I don't blame Garfield for making the kinds of games he likes though. His clout probably helps makes new trails for other ideas to take shape and be improved on. [1] https://www.gamasutra.com/view/feature/131815/the_cabal_valv... [2] https://youtu.be/Td_PGkfIdIQ?t=1634 [3] https://boardgamegeek.com/boardgame/187645/star-wars-rebelli... |
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