| This reminds me of a cooperative board game named Space Alert: https://boardgamegeek.com/boardgame/38453/space-alert Players are crew members of a 6-room ship, equipped with weapons and generators supplying power (ammo) - all operated manually. Each round consists of a planning and execution phase. During the former players listen to a pre-recorded track of incoming threats and declare their actions. In the latter phase the threats start to arrive and the previously planned actions are executed. The difficulty here is that the planning phase is timed, so the team has to communicate efficiently. A single bad decision of a single player may doom the whole team, especially that players can and will get in the way of each other. I remember doing just that - instead of going to the generator, spending a unit of fuel to charge it and distributing power to the turrets I picked the wrong decision card which moved me back from where I started, so my pawn was pressing the right buttons, but in the wrong room. To make matters worse on my way back I got in the way of my teammate(and informal captain) and prevented him from recharging the generator later, which was important, because our turretwoman was supposed to be firing all the time. The aliens destroyed that part of the ship killing her and leaving us defenseless. |