To be fair the game's best content is the overworld. The shrines and main quests could have been cut from the game and it would arguably be a better game.
I loved the shrines. There were some really cool designs, like the one that was basically minigolf but you whacked stuff with your weapons. And the electricity puzzles (that you could cheat at if you were savvy and realized all your metal equipment could conduct electricity the same as the actual puzzle blocks).
Really? I thought most of the puzzles were either insultingly easy or the same combat shrine for the 30th time. Granted, it's technically a product for kids so it makes sense that some of the content is that easy, but it's such a missed opportunity for the game to introduce so many cool ways of interacting with the world and never build up on them in the puzzles. There's not a single shrine in the game that uses more than two "apps" at once, and even those that do use two are so few and far between I can't remember a single example.
I do agree there were too many identical combat shrines, I was always disappointed when I found one of them, but did you try to get all the chests as well? Most shrines had one or more optional chests that basically acted as "hard mode" and your minimap reported which shrines you'd found all the chests in too.
The ideas in the shrines definitely could have been expanded on more though for sure.
That's a good point. I remember some of the chests being fun to get, though I never bothered to get all of them because there's really no reward besides the extra challenge. I know that's what I'm asking for, but it always felt like a waste of time.
I have to get out of it but then it's probably better to start a new game... :-(