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by tayistay
2287 days ago
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Having worked at Pixar, I think Catmull's wage-fixing involvement should absolutely disqualify him from receiving the Turing Award. And really, Catmull-Clark subdivision surfaces aren't that amazing. Z-buffering is obvious. Those were the days of low hanging fruit in graphics. |
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And the fact that Catmull-Clark is based on recursive refinement makes it really bad for GPU evaluation (or parallel evaluation in general). It's completely incompatible with hardware tessellation, for example.
If I had to pick an especially non-obvious, elegant, and useful 1980s graphics technique, Pineda rasterization would come to mind.