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by saagarjha 2291 days ago
Packet captures are helpful even if you’re not personally involved in the networking layer, but still talk to the internet and would like to keep logs of it. My university organizes capture-the-flag competitions and everything that goes through the game network is captured, both by us and by many of the teams. The captures let us monitor the state of the game, quickly detect and respond to denial of service attacks, and serve as a sanity check of the event in case some critical infrastructure goes down and we lose game data. Good teams log all their traffic so they can reverse-engineer and replay exploits that people shoot at them, of course ;)
1 comments

That's an interesting usecase. Is there a blog/article talking more about this?
I’m not sure if we ever actually wrote up anything specific about our architecture (CTF people tend to hate write-ups), but I did find that we did a post when we disqualified LC/BC for a DDoS attack against another team, which we detected using network logs: https://ictf.cs.ucsb.edu/pages/the-2016-2017-ictf-ddos.html