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by rbanffy 2286 days ago
"214 graphic characters that provide compatibility with various home computers from the mid-1970s to the mid-1980s and with early teletext broadcasting standards"

This part is dear to me, as I helped craft it. It includes 2x3 videotext mosaic characters that will make it much easier to draw large text have have better quality charts in text terminal interfaces.

And, of course, the ability to properly encode documents that were generated in computers in the 70's and 80's that contained those platform-specific characters.

For 14 we are planning on adding symbols from the Sharp MZ series and the large text characters (3x3 cells) of HP terminals.

2 comments

The niche audience of terminal based games will also be thankful forever to you and the rest of the people that got those characters into Unicode.
They might be interested in Unscii, too. It has been updated in light of Unicode 13.

* http://pelulamu.net/unscii/ (https://news.ycombinator.com/item?id=18478350)

Down for me as is everything else.

Found a unicode consortium tweet (!) with a picture of the whole block:

https://twitter.com/unicode/status/1085613123183071232?lang=...

Do these... do these include the old Commodore 64 metacharacters/symbols??
You can read the explanation in the proposal, which will tell you everything, at http://www.unicode.org/L2/L2019/19025-terminals-prop.pdf .
Yes. PETSCII (and ATASCII) were some of the first characters that were added to the proposal (before I arrived at the group)