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by toadstone 5588 days ago
Ah, quit being such a winklevoss. We win when there's competition of implementations.
1 comments

We win when game developers build off each other's ideas, even making an improved version of what came before, but direct clones serve only to reduce the reward for innovators, so I strongly disagree that it's a win for the market place. Look at casual games for an example of a market that basically crashed when developers started spending all their energy cloning successful titles instead of trying to create something fresh.

As a personal example, search for Robokill in this game's release forum post:

https://www.mochimedia.com/community/forum/topic/game-showca...

I'm not bitter - Robokill did well and I'd be surprised if they made even 5% as much as I did - but it's hard to argue that the market place is better off because this game exists. Robokill itself is not in any way original - it's basically a mixture of Smash TV and Diablo - but I think it was a fresh enough take on existing genres to earn its place in the market.

As long as this Minecraft inspired title tries to be different in some way, though, I have no problem with it.