There's an awareness and discussion about "sustainable" development practices, but a large portion of our workforce had to leave for stress reasons last year, on a project that is saying "sustainable development" the loudest.. so while it feels like lip service, at least there's an awareness at some level.
(also, gamers are more entitled than ever, so we're always running; which causes our games to be buggy as hell which slows us down later.. horrible and completely unsustainable)
> - is it common for AAA companies to claim ownership over all ip you create, even outside work?
Yes. This is super common. Depending on the company you can make some kind of agreement. Most agreements are based on income (so if you make a lot of income you need to renegotiate, something 10% your yearly salary or something).
> - How would one find part time or short term contract work in the games industry?
If you’re an artist, I guess this is easier because those are contracted out positions. But for others it’s unlikely the company will hire you for part time work. They seem to want everyone giving 111%, a part timer might be useful but could cause blocking issues.
There's an awareness and discussion about "sustainable" development practices, but a large portion of our workforce had to leave for stress reasons last year, on a project that is saying "sustainable development" the loudest.. so while it feels like lip service, at least there's an awareness at some level.
(also, gamers are more entitled than ever, so we're always running; which causes our games to be buggy as hell which slows us down later.. horrible and completely unsustainable)