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by coolyd
2305 days ago
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Don't forget, the material design specifications and frameworks are being made freely available. When you compare interfaces designed by that vast majority of developers, using MD is an enormous step up in usability and functionality. It also incorporates concepts that, while not being the most "accessible", are patterns the vast majority of users have become familiar with and can navigate without explanation. For example, interactions like gestures are not accessible or obvious but are commonplace and understood. Constructive criticism of design is important and with these frameworks being open source, we can modify and "improve" as we see as appropriate. Google has invested enormous amounts of money, energy, and time into making this available for free. They are not enforcing these concepts, even on their own platforms so we should appreciate that they make these systems available if you choose to use them. |
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Gestures may be commonplace but are not understood. They are inconsistently implemented and you can tell the general populous doesn't understand them if you watch folks use them (or mistakenly trigger them) 'in the wild'.
Material design documentation is internally inconsistent. The numerous re-implementations are inconsistent. Usage of the libraries are inconsistent. The first-party usage is inconsistent. The documentation leaves holes in common use cases and steers toward uncommon cases (FAB for example). Consistency is a requisite feature of a good UI design.
Material design completely fails an accessibility review. From the labels referenced in the article to the terrible contrast and lack of meaningful dimension and dividing elements.
No amount of money invested in documentation is going to make material design any better.
Material design should be scrapped. There are no redeeming qualities.