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by ajuc 2308 days ago
CRPGs are no competition, there's no comparison, really. When you do anything outside the box CRPGs just break, while a good game master will run with it and that's how the best stories happen. We found a boss we didn't wanted to fight. Our spellcasters decided sending a construct with 2 bags of holding to put one into another near the boss will destroy it. It worked, but it also created portal to another dimension, and when we tried to recover the hostages 2 player characters got thrown into that dimension. The rest of the party had to pay a powerful mage to recover them with our best magical weapon. Half a session (several hours) was spent arguing over who owns the magical weapon and if it's good idea to give it away :) They almost fought in game :) Meanwhile my character stranded in another dimension decided to become a priest (I was a barbarian before).

These kind of stuff never happens in CRPGs - it couldn't because there's infinite number of possible open-ended solutions to any problem. If AI can improvise them I'd argue it's as good as a Turing Test.

BTW complicated rules aren't that big of a problem - there is a compromise between CRPGs and TTRPGs - and it's computer-assisted TTRPGs played over internet. The most important advantage is that you can play with people from other continent, so it's much easier to find players. But the computer-assisted part is also making the rules much less of a problem. You set up your character (all the items, feats, skills, abilities) before the game, and when DM wants he asks you to roll the attack, you click and the system rolls the dices for everybody to see, adds the needed modifiers, calculates the damage (including critical hit if needed etc. ) and shows how much hitpoints you lost.

It's faster than doing all this stuff physically and beyond the initial setup and occasional level-up it makes complicated rules more bearable.