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by keenmaster
2309 days ago
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A “300-5000x” gain in simulation speed for low-complexity simulations would be impressive. If a blade of grass is low complexity, then I assume that would free up resources from basic environmental rendering for more complex objects, and greater complexity in those objects (which themselves might benefit from ML, but with <300x gains). Until everyone has near infinite computing power, that’s a de facto improvement in simulation quality right? |
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To achieve a 300-500 speedup of this seems impossible because for a single grid point we only do a few numerical operations to update it, so it's hard to see how one could reduce that much further as even an ML-based model will need to update each grid point to maintain the level of detail.
I think there are definitely other areas where ML can speed up things, but IMO cloth simulation is just a really bad example because it's a problem that can be solved using a nearest-neighbors approach with rather simple equations. Problems where you have non-local interactions or more complex dynamics might profit more from ML, but most physics problems can be solved faster with much simpler approaches, I think.