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by tpmx 2315 days ago
(I don't necessarily disagree, but...)

It's probably changed a lot since, but at least back in the 90s demo-scene code was absolutely 100% written for the result alone, even perhaps when it should perhaps have been say 75% for the sake of reusability. Imagine "decent" 90s game code quality, then dial the qualitynotch down a bit, since it will only have to work once on a well-defined machine anway.

I'm long since tuned-out. I do seem to remember Farbrausch making some waves when they started applying the concept of reusability and structure to their work in the early 2000s.