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by vuldin 2313 days ago
Some other comments here make the assumption that Dreams is like Roblox or Minecraft. But from what I can see it is way more than those games, and a person should be able to tell that without even playing the game. You can watch videos of the content people are creating within Dreams and see just how varied this is in comparison to other tools.
3 comments

Yea, just from reading about Dreams it seems basically like a game engine more than a game, albeit a very accessible one that also highlights user generated content prominently a la Mario Maker.

Game creation tools have never been very accessible and surfacing UGC without the player having to dig for it feels like a relatively new phenomenon.

My career has been making game engines. What I've seen created already by the pre-release users of Dreams is incredible. Just scroll through https://twitter.com/hashtag/MadeInDreams and keep in mind that everything you see was made by random users completely on their PlayStations. No Photoshop. No Maya/Blender. No IDE. Just a joystick.
Two joysticks. And that makes a difference.

As soon as I read that article I started watching "How to build in Dreams" videos. The user interface is very unusual yet seems to work. This may be a UI breakthrough. The UI is as complex as the ones in most 3D design programs, but it's much more accessible to the casual user.

This may actually be the single most innovative thing about it. I think they've managed to boil down games making to a limited set of functional pieces that fit together in a huge number of ways, and then spent years honing an UI that make them usable with a single game controller. Mind you, the controller does have a dozen buttons (some of them analog), two joysticks, a touchpad and a gyro, so it's not that simple :)
Two joysticks, plus gyroscopic sensors, actually. You use the gyro controls mainly to move a pointer, which is OK, although a mouse would be better on some situations. What's genius is being able to use the pointer along with the joysticks, making movement effortless once you get used to it. Also, rotating objects by rotating the controller feels amazing and extremely natural.

Honestly, after trying Dreams I wouldn't be surprised if DualShock integration became a feature of serious 3D modelers and game engines.

> This may be a UI breakthrough.

I agree. A good example of this is the fantastic keyframe timeline that moves through 3D space as a series of dimensional slices.

That link should be a top-level comment to preempt further dumb takes.
Roblox is a game engine too. And a platform for playing games that other users make. You program Roblox games with Lua.
Roblox is a game engine that's quite powerful actually.
How does Dream innovate over LBP, since they come from the same studio I’d guess it was somewhat of a successor?
It is very much a spiritual successor. I spent quite a lot of time with the creative mode in LBP too, and Dreams really builds further on that. Much of the functionality was there in LBP in a simpler form. Dreams is much more flexible and general, though. It's also obviously no longer tied to the pseudo-2D platforming genre.