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by dang
2309 days ago
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I hate buzzwordy articles (and chatbox popups) too, but this article is better than usual and I think the point is a good one. There are situations in which you can't win at the old game, but if you reframe what you're doing as a new game, you can turn yourself into an early defining player instead of a hapless latecomer. We see this in technical domains too. For example, I think Clojure succeeded this way. (We can argue about how much Clojure has succeeded, but it's a Lisp—we have to grade on a curve.) I don't think any attempt at improving on Common Lisp, no matter how technically solid, could have achieved that without "naming a new game", to use the article's vocabulary. Hot newness dominates improved oldness: every element of the set of hot newness beats every element of the set of improved oldness. Elixir/Erlang is another example. I say this article is one of the rarest things, a piece of marketing literature (like Crossing the Chasm and maybe the Innovator's Dilemma) that is useful to engineers. |
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