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by gmueckl
2312 days ago
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The part you are missing is the insane complexity involved in keeping perfect frame sync with a low latency across GPUs and machines, especialliy when some final compositing of partial outputs is involved. The stuff sounds simple on paper and it looks like you can just go buy the tech, unpack it and switch it on. The reality is nothing like that. The off the shelf tech is fiddly and barely stable because it is always a low priority feature added with the least possible effort. |
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Obviously that tech is not simply unpackable, because they’re on the cutting edge. But that’s also why you could expect some customization.