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by Arnt 2313 days ago
Think harder.

I worked on a framework in the nineties and did such things as render letters to pixels. Here are some of the optimisations we did then, compared to now:

We used much lower output resolution.

We used integer math instead of floating point, reducing legibility. How paragraphs were wrapped depended on whether we rendered it on this monitor or that, or printed it.

We used prescaled fonts instead of freely scalable fonts for the most important sizes, and font formats that were designed for quick scaling rather than high-quality results. When users bought a new, better monitor they could get worse text appearance, because no longer was there a hand-optimised prescaled font for their most-used font size.

We used fonts with small repertoires. No emoji, often not even € or —, and many users had to make up their minds whether they wanted the ability to type ö or ø long before they started writing.

Those optimisations (and the others ­— that list is far from complete) cost a lot of time for the people who spent time writing code or manually scaling fonts, and led to worse results for the users.

I think you're the kind of person who wouldn't dream of actually using anything other than antialiased text with freely scalable fonts and subpixel interletter space. You just complain that today's frameworks don't provide the old fast code ­that you wouldn't use and think develpers are somehow to blame for not wanting to write that code.