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by vernie 2309 days ago
The most interesting aspect to me is that the system is pulling double duty by displaying both a dynamic, perspective-correct backdrop for the camera's POV and a static view for environment lighting and reflections outside of the camera's view frustum.

I wonder if they had to take care to mitigate artifacts caused by the dynamic view bouncing off of surfaces facing away from the camera.

1 comments

What artifacts?
I guess he is thinking about situations where you would use a negative fill
What does that mean?