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by petermcneeley
2313 days ago
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This technique will produce potentially significant rendering artifacts in the final image. The backdrop is correct only from the position of the camera. A reflection from any surface will not be geometrically correct (as seen by the image from the article) I think that even ambient lighting would contain noticable deformations. |
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Glossy surfaces are usually not a problem unless they're (near) perfect mirrors. Even then -- lights are usually what you see in most reflections because they're orders of magnitude brighter than the rest of the set.
If reflections are problem with this new technique in certain settings, they would be even more with the current state of the art.
In those cases you replace them digitally. No way around this; either way.
Related trivia: The chrome starships in EP1 were actually rendered with environment mapping and reflection occlusion[1]. Even most games do better stuff today. Did you notice? :]
[1] http://www.spherevfx.com/downloads/ProductionReadyGI.pdf 5.3 Reflection Occlusion, pp. 89