| I like this a lot, not as an alternative to MVC but as a kind of conceptual refactoring of the same ideas behind good MVC implementations that's very easy to explain and doesn't have as much ambiguity. I've posted a version of this comment before, but my main problem with MVC isn't that it's a bad architecture, just that in practice there's a huge amount of disagreement about what MVC (or MV* more generally) actually _is_, which can lead to confusion or weird/bad hybrid implementations. I tend to use the "model" and "view" concepts a lot when discussing architecture, but in my experience it's almost always a mistake to try and reference any specific MV* pattern for explanatory purposes - it does not have the effect of making the discussion clearer. The issue is that there isn't actually a consensus about what constitutes the definitional features of these patterns, especially when it comes to how the concepts involved actually translate into code. For any sufficiently notable discussion of an MV* pattern, you're going to find an argument in the comments about whether the author actually understands the pattern or is talking about something else, and typically the commenters will be talking past one another. Note that I'm NOT claiming that there's anything wrong with MV* as an architecture, or your favorite explanation of MV* - it may be perfectly well defined and concrete and useful once you understand it. The issue is a feature of the community: lots of other people have a different (and possibly worse) understanding of what MV* means, so when you start talking about it and your understandings don't align, confusion arises. Getting those understandings back in alignment is more trouble than the acronyms are worth. I've seen enough conversations about concrete development issues suddenly turn into disagreements about the meaning of words to realize that nothing useful is conveyed by mentioning MV* and assuming anyone knows what you're talking about - it's better to spell out exactly what you mean in reference to the code you're actually talking about, even if you have to use more words. I like this MOVE scheme because it seems to me to divide up the conceptual space at the joints in a way that's relatively hard to misunderstand, and it seems a little easier to see how to directly relate those division back to code. |