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by Nition 2312 days ago
Not to diminish the achievement, but worth noting I think that RollerCoaster Tycoon was based on his earlier Transport Tycoon engine, so at least he did get to split the work up between two projects.

I have a personal theory the that the average 10x programmer is say 2.5x smarter than average, but also 4x more focused on work, netting a 2.5x4=10x total when you remove all the procrastination and general fumbling around of the average developer.

6 comments

> worth noting I think that RollerCoaster Tycoon was based on his earlier Transport Tycoon engine,

The 10x productivity comes in large part from the code they DON'T write.

And from writing things the right way the first time around rather than on iteration #3 or so.
Environment and control (true ownership) can easily turn 1x into 10x, I'd say. Not saying I could churn out Rollercoaster Tycoon but I bet I'd look, by every metric both reasonable and unreasonable, a hell of a lot more productive working on a game solo with 100% control of all decisions and not having to fret about having something to report in standup every day versus... normal work.
There’s an easy way to find out if that’s true, and it’s to making a similarly successful solo project by yourself!
Productively building and finding the right thing to build to be successful are different things, and one can be good at either while being terrible at the other.
Please dont say that, it's very, very easy to produce beautiful code that will never make any money!
That 4x more focused means "it ain't me, coz right now I'm commenting on HN" ...
Exactly!
The praise given to him for Rollercoaster Tycoon could easily also be given to him for Transport Tycoon, which was also a great game. The community really took it to amazing heights with OpenTTD, but the original was great.
> so at least he did get to split the work up between two projects.

That makes him twice as productive, not half.

Or he's using better tools and languages. (ie, smalltalk vs javascript)
One of the premises of this thread was him writing the game in x86 assembly.