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by dwaltrip
2314 days ago
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The fun thing about math (and science and technology as well) is that it is you can't always tell what is going to useful down the road. "Interestingness" is often as good a heuristic as any when looking for paths that lead to useful developments, although the path is often not a straight one or short one. I also like the idea of secondary and tertiary effects. One simple example: By "playing" with cute yet fun ideas that are highly likely to not lead to anything immediately interesting, we can build up skillsets and capabilities that lead to very useful results for other problems. Perhaps this is somewhat akin to how the young of predator species "play" around in a way that prepares them to actually hunt when they are older. |
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