|
|
|
|
|
by githubr1
2315 days ago
|
|
Thanks - I never thought to look in the parser for AST optimization. By the way, it doesn't affect timings by more than 20%, but that repo has locked in rather old versions of rollup, terser, and other packages. You can disable tree shaking in rollup with --no-treeshake and still get comparable bundle sizes after using terser. That would save 3 seconds. There's no tree shaking opportunity in re-exporting all the symbols from the same library 10 times - all code must be retained. Using terser({compress: false}) would save an additional 17 seconds at the expense of making the final bundle 3% larger - 6.01mb total. Mind you even with upgraded packages and these config tweaks rollup+terser would still be 30x slower than esbuild - compiled languages will always win in speed. Bundling and minifying a real app rather than a library might yield more interesting bundle size numbers due to dead code elimination. Providing gzip sizes would be interesting too - they aren't always proportional to the original ungzipped sizes. |
|
It could definitely be useful to have additional benchmarks that test other configurations though. For example, development build speed is also relevant and would make a good benchmark. I'll think about adding more benchmarks if I have time.
I also want a benchmark that tests a real app. I just haven't yet found a large-enough open source app to use as a benchmark. Do you know of one? I work at Figma and Figma's main app makes a great test case, but obviously using that as benchmark wouldn't be reproducible by others outside of Figma. Figma's code base is around the same size as the benchmark I'm using (so 10x the size of three.js).
Ultimately I'm planning on implementing a TypeScript parser in esbuild, at which point I'd like to switch to a benchmark of a TypeScript code base. I also want to include multiple entry points in the benchmark because that's something Figma's main app uses, and esbuild has specific optimizations for that case.
Long story short the benchmark I'm currently using was helpful for me during the initial development but it's not the final one I plan to use, and I will likely completely change it as the project evolves.
Edit: Oh yeah and gzip sizes are great to track. I've tracked these for previous compiler projects I've done and you're right, sometimes you need to make the output larger to make the gzip output smaller. I haven't looked at the gzip sizes at all yet and there is room for improvement. Check out https://github.com/evanw/esbuild/issues/6#issuecomment-58667... for an idea of what specific numbers might currently look like for esbuild compared to other minifiers.