| The most important section is on involute curves. It's the curve formed by unwinding a string against the circle: https://ciechanow.ski/gears/#strings-attached It creates a constant angular velocity ratio at all points where the gears mesh (the law of gears). In layman's terms, the tip of the tooth gets thinner so that the angular velocity there is reduced at that larger radius. Otherwise the gears advance/retreat as they rotate, which creates vibration. I think there might be a whole host of curves that work for this, the other main one being a cycloid, which I'm not really familiar with: https://en.wikipedia.org/wiki/Cycloid_gear I first learned about involute curves from a cousin that works as a machinist. Mr. Wizard also blew my young mind with noncircular wheels: https://www.youtube.com/watch?v=lg4_Kf9B0MI Edit: stumbled onto this technique to make involute gears in CAD: https://www.fictiv.com/blog/posts/creating-involute-gears-in... If someone has a simpler method, I'd love to see it. |
To me this sounds simpler.