|
|
|
|
|
by gameswithgo
2321 days ago
|
|
Tim Sweeney, creator of Unreal Engine, Epic Megagames, etc, recently had a code base where exceptions were causing problems even when not actively being thrown: https://twitter.com/TimSweeneyEpic/status/122307740466037145... Quoting him in a follow up tweet: >They weren’t throwing and a disassembly showed no visible artifacts of exceptions. But turning off the possibility of throwing exceptions gained 15% and just made the assembly code tighter with no clear pattern to the improvements. |
|