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by MrEldritch
2320 days ago
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The point of doing an operating system UI in a game engine is so that you can use that operating system UI within games written in that engine! There's several examples - Simulacra, Emily was Away, Hypnospace Outlaw - that use the interface of an (imaginary) computer as their primary framing device. Or it could be useful in an immersive-sim type game where there happen to be computers you can interact with; you could immediately see the applications in some kind of hacking-themed game. |
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So yeah, I get it. Of course there'd be computers in games.
But once you have an OS in a game, why not just run a VM? Or would that use too many resources?