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by troydavis
2319 days ago
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> I know people keep saying you might build the wrong project so you should release early. But what if I'm building the right project? The odds that someone else iterates on your idea aren’t zero, but they’re very close to zero. In practice, usually nobody else cares about your new thing enough to use it, let alone copy or improve upon it. OTOH, the odds that you need to iterate a few times before you have something that people want are greater than 50%. So, you don’t need to convince yourself that a competitive product isn’t a risk, nor that you’ll be able to handle a competitor if one emerges. Merely accept that the risk of making something that doesn’t serve a market is way higher - probably by 10x or more. Going from 50% chance of making something useless to 25% - by seeing how users react to your product - is worth increasing the chances of a copycat from, say, 1% to 2% (or even from 2% to 10%, though I don’t think 10% is likely). |
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This is a very good argument for not worrying about copycats during MVP. I'll keep that in mind.
But what about users? You talk with users, and tweak the product accordingly, they like it, and then they want a new feature, and it's also on the feature list, but very difficult to implement. What do you do? Just make them wait as long as it needs or should I make sure that before releasing a MVP, I at least have the technical capacity to implement all the features that are challenging (at the cost of delaying shipping, probably significantly)?
I forgot to mention my averse to making users wait is also part of what worries me. I wonder if such concern is warranted?