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by archi42 2328 days ago
I doubt it: For VR, latency and jitter are much more important than for other games. My GPU (old R9 290) has ~15ms delay in the encoder when using parsec for streaming. Add a few ms in the decoder (1ms), plus whatever the network/Internet adds to that. Compression artifacts on a flat game are also quite noticeable and the reason I did not yet put my desktop next to my home server and go fanless in the study room. Oh, and that's with 1080p/60Hz at 20MBit - my Vive has a higher resolution and refresh rate ;-)