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by Vel0cityX
2325 days ago
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Still gotta emulate a very modern AMD GPU :)
Just the shader translation (from GCN -> SPIR-V so it can be passed to the host gfx driver) is quite a challenging task actually. Not to mention the fact that the PS4 has an APU and utilizes Uniform memory access (UMA). A simplified explanation is that both the GPU and CPU can read/write the same memory (with _very_ high bandwidth compared to conventional PCs), which will likely make optimizing high-end games that take advantage of this difficult. |
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