The C# compiler uses LLVM? Is that for something like Xamarin or something? I was under the impression that it was self-contained. Anyone knows the details of this?
Unity's burst compiler https://docs.unity3d.com/Packages/com.unity.burst@1.2/manual... uses LLVM, but only supports a somewhat limited subset of C#. I've used it a bit in some performance critical parts of a game and saw some dramatic speed increases. But I can't speak to other parts of the C# ecosystem beyond Unity though.