| I'm having trouble envisioning very many markets where a "fan" is going to consistently spend $1k/year. The article mentions professional training and education, which makes sense. I can also see certain people spending that kind of money on physical goods (mechanical keyboards, audiophile equipment, one-of-a-kind art pieces) but $1k of revenue from physical goods is very different from $1k of income. Other than that, the only things I can think of would be direct access to a celebrity or some form of conspicuous consumption. ("That game you play all day? I personally cover 40% of its operating costs.") I don't see how the average webcomic artist or food blogger can achieve anything like what is described here. |