Hacker News new | ask | show | jobs
by 0xakhil 2326 days ago
One way is to open the driver file and use an ioctl call to allocate a shared buffer and write your texture there.
1 comments

But have you gained anything then? The application doing the ioctl still has to be acutely aware of how exactly to perform the ioctl, no? That is, I couldn't just `cat` a texture into my GPU.