Y
Hacker News
new
|
ask
|
show
|
jobs
by
0xakhil
2326 days ago
One way is to open the driver file and use an ioctl call to allocate a shared buffer and write your texture there.
1 comments
magicalhippo
2325 days ago
But have you gained anything then? The application doing the ioctl still has to be acutely aware of how exactly to perform the ioctl, no? That is, I couldn't just `cat` a texture into my GPU.
link