I don't know about that, I much prefer playing chess video games against an artificially limited AI. Granted you did say "often", and I agree this is the exception.
Starting with an AI that is weaker than human players, and then artificially limiting it even further does not produce a great AI. Although, some players still choose to play against these easiest of AIs.
I believe starting with an AI that is far stronger than any human, and then artificially limiting it will be fun. This is a fundamentally different situation. This is like a chess engine, no human can hope to win without some artificial limitations on the AI. This is a type of AI we have never experience outside of a few abstract board games like chess. I look forward to seeing AIs like this come to 4X style games such as Civilization.
Would you rather play chess against a computer you were bound to be crushed by 100 out of 100 times, or a still formidable opponent you could eke out a 25% winrate against?
Starting with an AI that is weaker than human players, and then artificially limiting it even further does not produce a great AI. Although, some players still choose to play against these easiest of AIs.
I believe starting with an AI that is far stronger than any human, and then artificially limiting it will be fun. This is a fundamentally different situation. This is like a chess engine, no human can hope to win without some artificial limitations on the AI. This is a type of AI we have never experience outside of a few abstract board games like chess. I look forward to seeing AIs like this come to 4X style games such as Civilization.