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by spunker540 2332 days ago
If gaming can do it via Stadia, I think music production should be able to do it too. I understand the other comments about latency being particularly crucial for live performance. But there's a big difference between live performance and recording. And I could see a model where as you play live and lay down tracks, it uses a low latency local sample, but then when you playback after the fact (where latency is not important) it can leverage more advanced state of the art VSTs via the cloud.