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by pjmlp
2337 days ago
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Just like doing virtual calls or using OS memory allocator used to be shunned by early C++ adopters on the game industry. I still remember when doing games in Basic/Pascal/C was considered to be like Unity nowadays, real games had to be written in Assembly. As you say, every game and its requirements are different, and many 8/16 bit games were perfectly doable in C, Pascal, Basic and eventually the community moved along, just like it happened with C vs C++ a couple of years later. I see the use of GC enabled languages the same way, and C# belongs to those languages that also offer other means of memory allocation, not everything needs to live on the GC heap. |
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