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by zubspace 2333 days ago
Wow, there's a "Remote" button in the scene window which does exactly that. Is this, what you mean?

Thanks! Learned something new!

1 comments

Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate.

Someone on reddit showed me this same tip.

You can even change values on the remote tab and have them reflected live in your game, which is fun for prototyping.

I also totally missed this last time i looked at Godot - so off to to play again - thanks for highlighting this.
There's good context/discussion in the PR that implements the game camera override/"hot camera" in 3.2: https://github.com/godotengine/godot/pull/27742