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by ssully 2339 days ago
The developer has come out and said that as of the announcement of them dropping support for Mac/Linux, the two platforms combine make up 0.6% of their active player base [1]. I am guessing they just did the math and decided the cost of switching APIs to something like Vulkan is not worth it when such a small portion of their users would benefit from it.

[1]: https://arstechnica.com/gaming/2020/01/rocket-league-will-dr...

1 comments

Yeah, that is completely understandable. I was just curious why they wouldn't invest in developing for a different but more cross-platform library so that maintaining Rocket League on platforms such as the Switch and Playstation 4 (as well as the future consoles from both manufacturers) would be easier. They have stated no plans to remove support from those consoles, and I don't imagine they are much easier to maintain compatibility with than macOS or Linux.