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by proncton
2331 days ago
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>completely top to bottom effectively, yes. This was a large part of why nintendo's online strategy was so poor for such a long time. The Switch is the first of their products where they specifically asked the younger employees to lay out what it should look like. |
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Friend codes were actually really neat; they managed to do interesting things in terms of casual online interaction (I still remember being blown away at video chatting with someone half-way across my country on DSi hardware (16MB RAM and ARM processors that weren't even capable of running Linux[1]), in a (first-ish party; Game Freak) video game where it wasn't even a sideshow it was such a small feature), they managed to do pretty painless interaction between your device and a PC in 2010, Flipnote Studio was a really innovative/impressive piece of social media in 2008 (more like Vine than Twitter, really, and first-party), etc.
Like sure, most of their uses of online prior to the Wii U or so were novelty uses, but they were still really well-executed, and at least early-on had a whole lot of genuinely interesting uses of it.
[1] I think there's a port of a very very old version of μClinux that kind of works on the system, so this is only partially true.