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by vlozko
2339 days ago
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The issues you tend to run into with mobile is that you have to either create so many shim layers to use native app features or resort to 3rd party solutions. And there are loads of examples (speaking for iOS here): 1. JSON parsing 2. Network calls 3. Background downloading 4. Notifications 5. Camera access 6. Password/contact/code auto fill 7. VoiceOver 8. Web Views 9. JavaScript bridging 10. Encryption 11. And many more Almost every app needs some combination of those and in some of these cases you’re forced to use a native solution. What ends up happening is that a significant amount of developer resources gets wasted bridging many of these things with massive bug logs to go with them. It’s why at this point I refuse to do anything but native in my career. |
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Point well taken! If I may ask, would you say that
1. it's a problem inherent to developing on mobile (whatever the underlying reasons, hardware iterations, idk), and that OS APIs are indeed trying to solve as best they can (it's just a hard problem),
or rather
2. that it's a problem somehow created by OS vendors of their own volition? (a.k.a "evil microsoft walled garden", cue "Apple's take on that" and Google's similar moves for Android and we think Fuschia) In essence a business-driven reality.
I actually don't care about "evil" (hence the wording, it's funny) when it's just business strategy; my deeper question is really about the problem space.
Like, is this forever (native versus cross on a fast-iterating platform), is this industrial politics or technical limitations, could some other platform do it "better" (thinking of SailfishOS, or the Linux phones like the Pine project etc.)