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by luxuryballs 2338 days ago
I built an iOS game using Sprite Kit and had to hack together support for multiple screen sizes later which was kind of a pain. Likewise they make you provide an app icon of like 25 different sizes. Have not done standard UI work yet but unless you use a “reactive” set of layouts I can only imagine the pain.
1 comments

Yeah if you plan the development around different screen sizes in beginning would be best, otherwise architectural changes will prob be needed unless like you side to hack it