Hacker News new | ask | show | jobs
by elengyel 2341 days ago
I think you might like Foundations of Game Engine Development, Volume 1. (http://foundationsofgameenginedev.com/) It focuses on practical uses of Grassmann algebra and doesn't avoid doing real-world calculations with actual coordinates. It also doesn't dwell on extraneous theoretical material that isn't directly necessary for getting your work done. Source code is included for all the operations.