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by gavanwoolery
2334 days ago
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Master of Orion was notable in that it was the first game I remember with "meaningful" NPC interactions. Even though interactions were quite limited (make/break alliances, espionage, trade, etc), early alliances could determine the final outcome of the game. But more importantly, it felt emotionally compelling. I found myself getting angry at certain factions when they spied/voted/etc against me. They also took the time to illustrate dispositions IIRC, so you could see when a race was happy or angry with you. |
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