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by davedx
2344 days ago
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Interesting... > "...a customer acquisition cost way above one-third of customer lifetime value" Is this really so terrible? As I understand it a lot of mobile games pay more for acquisition than they'll make from the user in e.g. IAP's to scale up their player base and climb the charts. What is a normal CPA vs LTV in the SaaS space? Also, if you pay less to acquire these customers than you will make from them over time, you haven't quite wasted 50k have you? |
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